Enroll now

Mastering
Adaptive
Music
Systems

Bring your compositions to life with playable, interactive game soundtracks – no coding required. This step-by-step course shows film/TV composers and musicians how to transform their scores into adaptive music in Unity using FMOD’s intuitive tools.

You’ll go from your DAW to an in-game soundtrack, learning each technical step along the way.

Launch Special: Enroll today for just $279! (Regular price $300)

What you'll learn:

Static loops make games feel repetitive. Adaptive music makes them feel alive. This course is built for composers who want to:

blue musical notes

Turn their music into adaptive, interactive soundtracks that respond to gameplay in real time

blue game controller icon

Add professional-quality adaptive music to their Unity project

blue clock icon

Save development time with all resources included, soundtracks, C# scripts, demo projects, and full license

blue dollar sign icon

Avoid paying thousands for custom music or audio programmer

What’s Included in the Course

When you join Game Audio for Composers: Implementing Adaptive Music in Unity & FMOD, you get:

green check mark icon

2+ Hours of Video Training with clear, focused lessons that walk you through the complete Unity + FMOD workflow for adaptive game music, explained step by step from a composer’s perspective.

green check mark icon

Step-by-Step Artistic-to-Technical Guide. A structured learning path that bridges composition and implementation, showing how musical ideas like stems, layering, and transitions translate directly into FMOD and Unity workflows.

green check mark icon

1 Full Adaptive Soundtrack for Learning. A complete adaptive soundtrack used throughout the course, featuring level music, a 3-phase boss battle, shop music, and a main hub theme—so you can follow along or swap in your own compositions.

green check mark icon

5 Unity-Ready C# Scripts that handle common game audio tasks like triggering events, controlling music layers, and managing transitions,so you can focus on music, not programming.

green check mark icon

Private Community Get feedback, share progress, and connect with other composers

green check mark icon

Lifetime Access + Updates Revisit any lesson or soundtrack pack whenever you need

My working experience with Amadeus was amazing. He was enthusiastic when working in the project. He contributed to the team not only in the technical part of the project, but he gave some amazing artistic suggestions that helped shaping my the final product. If you are searching for a true professional for your project, Amadeus is the person for you!

Marianna

Amadeus is a talented and very professional musician. He understands my needs right away and is full of ideas, helping to bring my game to the next level. He's super reactive and was able to work well even with short time constraints. I recommend him strongly!

Mr Eliptik

Amadeus is all words a creative at his core. He is extremely talented and did not fail to flex his creative muscles. His work elevated the quality of our project and I will definitely work with him again soon. He is definitely the man for the job and I would recommend him to anyone.

Demmy

FAQs

Here are the most Frequently Asked Questions:

Do I need any programming knowledge?

No — Game audio middleware is explicitly designed to let composers avoid low-level coding. You’ll use FMOD’s event editor and our ready-made scripts to control music, so you can concentrate on sound.

What will I be able to do after this course?

You’ll be able to integrate fully interactive music into a Unity game. That means your soundtrack can dynamically switch layers, change parameters, or evolve with gameplay. For example, you could set up a boss fight where the music evolves as the player progresses through different phases of the battle, all without writing new scripts.

What experience do I need?

Just your musical background. Familiarity with any DAW (Logic, Ableton, Cubase, etc.) is helpful. The course assumes no prior game audio or programming experience. Many students find FMOD’s environment very approachable thanks to its musical interface.

What software/hardware is required?

You’ll need a PC or Mac with Unity (free version is fine) and FMOD Studio (free for indie projects). A basic audio setup (speakers or headphones) is all you need; the included soundtracks mean you don’t even have to create your own music to follow along.

How is this different from a regular music course?

This is a composer-to-game-developer crash course. Instead of scoring for fixed media (like film), you’ll learn how to make your music play itself within a game context. We tie musical techniques (layers, stems, motifs) directly to game implementation, bridging artistic and technical skill.

Course Curriculum
Course Curriculum
Course Curriculum
Course Curriculum
Course Curriculum
Course Curriculum
Course Curriculum
Course Curriculum
Welcome to the course!
blue clapperboard icon

How to use this course

two blue check marks icon

Before we begin...

two blue check marks icon

Test your learning

Chapter 1: Introduction to Middleware
blue clapperboard icon

Lesson 1: Getting FMOD

Chapter 2: FMOD
blue download icon

Soundtrack Download

blue clapperboard icon

Lesson 1: Organizing & Importing Files

blue clapperboard icon

Lesson 2: Events, Logic Tracks, Tempo Markers, Loop Regions

blue clapperboard icon

Lesson 3: Creating a Mixed Music System. Horizontal Re-sequencing, Sequential Approach

blue clapperboard icon

Lesson 4: Creating a MMS Pt 2: Vertical Re-Orchestratio, Layered Approach

blue clapperboard icon

Lesson 5: Creating a MMS Pt3: Shopping, Loading Screen or a simple Transition

blue clapperboard icon

Lesson 6: Task Build the Rest of the System

blue clapperboard icon

Lesson 7: 3-phase Epic Boss Battle

blue clapperboard icon

Lesson 8: Player Status, Transition Markers, Magnetic Regions, Quantization, Command Instruments

blue clapperboard icon

Lesson 9: Boss's Health

blue clapperboard icon

Lesson 10: Creating Sound Banks

Chapter 3: Unity and FMOD
blue clapperboard icon

Lesson 1: Getting Unity

blue clapperboard icon

Lesson 2: Creating a Unity Project

blue clapperboard icon

Lesson 3: Integrating Fmod in your Unity Project

blue clapperboard icon

Lesson 4: Creating a Playtest Level

blue clapperboard icon

Lesson 5: Creating a Music Manager & Triggers

blue download icon

Custom Scripts Download

blue clapperboard icon

Lesson 6: Enemies & Custom Scripts

blue clapperboard icon

Lesson 7: 3-phase Epic Boss Battle & Game Reset

Appendix
blue clapperboard icon

C# Script 01 - Enemy Spawner

blue clapperboard icon

C# Script 02 - Enemy Destroyer

blue clapperboard icon

C# Script 03 - Enemy Distance

blue clapperboard icon

C# Script 04 - Fmod Boss Health

blue clapperboard icon

C# Script 05 - Player Status

Video Game Composer Amadeus Herrera Profile Picture with gradient green background
Meet your instructor

Amadeus Herrera

Game Composer

hi@amadeusherrera.com

I’m Amadeus Herrera, a video game composer and adaptive audio specialist who helps indie developers bring their games to life with Unity and FMOD. With years of experience writing and implementing music for interactive media, I’ve created this course to give developers everything they need in one place: practical training, Unity-ready scripts, and licensed adaptive soundtracks. My mission is simple: to help you add professional-quality game audio systems to your projects without wasting time or breaking your budget.

Pricing + Value of Soundtrack
Pricing + Value of Soundtrack
Pricing + Value of Soundtrack
Pricing + Value of Soundtrack
Pricing + Value of Soundtrack
Pricing + Value of Soundtrack

🎵 5 Adaptive Soundtracks (Indie License Included)

Each Soundtrack Includes 30+ levels, a 3-phase Boss Battle, 3 shops, and a Main Hub track! (1 soundtrack released on launch + 4 more coming as updates)

$1,500+

🎓 Full Course Access (video lessons, demo projects, community)

Learn Unity + FMOD step by step, no coding required

$300–500

🛠️ Unity + FMOD Demo Project Files + 5 Unity-Ready C# Scripts

Ready-to-use templates and scripts for instant implementation

$200+

💬 Private Discord Community Access

Get direct feedback, peer support, and collaboration opportunities

$100

🔄 Lifetime Updates + 4 Additional Soundtrack Packs

Future-proof your learning with ongoing content and music assets

$300+

👉 Total combined value:

$2,400+

ENROLL NOW:

$300